The other adventures in the S series include S1 Tomb of Horrors, S2 White Plume Mountain, and S4 Lost Caverns of Tsojcanth. I have over 30 years' experience as a player and GM, primarily in D&D/d20. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story. Level 2 - JPEG file with the resolution of 8,400 by 8,400 pixels. [18] This was later featured in a Wizards.com "Ask Wizards" segment. The other adventures in the S series include S1 Tomb of Horrors, S2 White Plume Mountain, and S4 Lost Caverns of Tsojcanth. In summary, he found it interesting and "full of spice and flavor"; recommending it to anyone interested in "something new" or wanting to include science fiction in their D&D game. It's been on my "to run" list for a while, but the adventure seems like a difficult one for the GM - and for the GM to describe even given shared dungeon vocabulary. Expedition to the Barrier Peaks is currently at $0.00. Mar 21, 2020 #1 From Loot the Body: Expedition to the Barrier Peaks . ", "April Fools: Introducing Living GreyForce", The Acaeum's entry on the "S" series of modules, Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Dungeon Master Option: High-Level Campaigns, Eye of the Beholder II: The Legend of Darkmoon, https://infogalactic.com/w/index.php?title=Expedition_to_the_Barrier_Peaks&oldid=704168, Creative Commons Attribution-ShareAlike License, About Infogalactic: the planetary knowledge core. When I ran it as part of my homebrew campaign back in the early 90's, the players did something I never would have expected, and it changed the course of my campaign world's history. As later seen in video games, "plot coupons" need to be collected. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. Read reviews from world’s largest community for readers. The gardens and menagerie area includes an encounter with a "cute little bunnyoid on the stump". The adventure is an old-time favorite of many Dungeons & Dragons fans, including Stephen Colbert. In the adventure's introduction, it is explained that the Grand Duchy of Geoff is under constant attack by a succession of monsters that have been emerging from a cave in the mountains. At the time of Expedition to the Barrier Peaks's release, each Dungeons & Dragons module was marked with an alphanumeric code indicating the series to which it belonged. Expedition to the Barrier Peaks was first played at the Origins II convention in 1976, where it was used to introduce Dungeons & Dragons players to the science fiction game Metamorphosis Alpha. Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons roleplaying game written by Gary Gygax. Yesterday, Loot the Body, a band that makes music and music videos about D&D … "I had this terrible, terrible conflict within myself to immediately tell my friends about it at war with a maniacal, desperate drive to keep it hidden at all costs." [19] According to the Dungeon editors, the adventure's defining moment was its froghemoth creature, and its full page color illustration. Many of the ship's robots are still functioning, however, and the players must either avoid or defeat them; some may also be ignored. The Grand Duke of Geoff has hired the characters to discover the origin of the creatures, and stop their incursions. Judge Mike Mearls described how he felt the first time he read Expedition to the Barrier Peaks. It is unique among D&D modules as the first of only a few to incorporate science fiction elements. [1][6] Work on the adventure began in 1976, when TSR was considering publishing a science fantasy role playing game. Once you add ray guns and power armor to the game, you have a fundamentally different experience. EXPEDITION TO THE BARRIER PEAKS by Gary Gygax AN ADVENTURE FOR CHARACTER LEVELS 8-12 This illustration booklet is specially designed for use with the module. Let’s go! [10] The 32-page adventure bears the code S3 ("S" for "special"). Expedition To The Barrier Peaks book. LibraryThing is a cataloging and social networking site for booklovers Virtual tabletop dungeon maps of the classic TSR module "S3 Expedition to the Barrier Peaks". "Expedition to the Barrier Peaks takes place in the Barrier Peaks mountain range of the Grand Duchy of Geoff (a World of Greyhawk campaign setting)." [12] The adventure has also been referenced in the Nodwick comic series. [13] Unlike the other S series adventures, Expedition to the Barrier Peaks was not included in the Dungeon Survival Guide by author Bill Slavicsek because to him it was a "wonderful adventure", but not "a D&D adventure. In 1980, TSR published the adventure, updated for first edition Advanced Dungeons & Dragons rules. In this adventure, the dungeon is a vast, crashed spaceship, buried in the mountains until a recent tremor uncovered one of the exits. The last area of the activity deck is the loading area, where the characters can leave the spaceship. Some dwarven clans inhabit concealed strongholds within the Peaks. It was not something he felt should be done often, but it made a "memorable diversion". Green for the Greyhawk Classics series. Second printing has the PHW only on the booklets, while the cover has a logo with TSR and a bearded face in sihouette in a circle. Expedition to the Barrier Peaks comes with a booklet of 63 numbered illustrations, depicting the various monsters, high tech devices, and situations encountered in the adventure. Judge Keith Baker was most impressed with the adventure's art. [1] It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The Grand Duke of Geoff has hired the characters to discover the origin of the creatures, and stop their incursions. Plot summary. [10] The module included a 36-page book and a 32-page book, with two outer folders; it was one of the first deluxe scenario modules, and included a book of illustrations intended to be shown to the players during the game, including four color paintings. [11] It was made into a novel of the same name by Roland J. When Gary Gygax saw some of Ward's "rough notes", he decided to "introduce the concept" through a tournament scenario: "Expedition to the Barrier Peaks". Gary Gygax thought it would be a good idea to introduce science fiction/science fantasy concepts to D&D players through the use of a tournament scenario at the 1976 Origins II gaming convention in Baltimore, Maryland. The adventure requires the players to gather colored access cards (the "coupons") to advance to the next story arc:[4] entering restricted areas, commanding robots, and other actions are all dependent on the cards. In this case Gygax shoehorned in some Gamma Worlds, TSR's early take on science fiction role playing games.The adventure included an entire booklet of weird artwork plates for the Dungeon … Compare prices for the Expedition to the Barrier Peaks board game across 12 board game online retailers like … There is also a medical robot trying in vain to find a cure for the virus that killed the ship's crew. Jeff Dee, Greg K. Fleming, David S. LaForce, Jim Roslof and David C. Sutherland III provided additional illustrations for the adventure.[5]:29. The first two sections involve various monsters, vegepygmys—short humanoid plant creatures—who have commandeered the crew's quarters, and a repair robot that follows instructions before its batteries run out. Includes high-quality scans of the original first edition adventure module, plus commentary by gaming luminaries. Those examples were taken from the first two sentences. Expedition to the Barrier Peaks One of the most bizarre products ever released for AD&D was the 1st edition module S3, Expedition to the Barrier Peaks . Click to read more about S3: Expedition to the Barrier Peaks by Gary Gygax. [22], According to Creighton Broadhurst, author of Exemplars of Evil: Deadly Foes to Vex Your Heroes, the adventure is one of the most popular "old time" Greyhawk adventures. James M. Ward had shown them his rough notes on Metamorphosis Alpha. The land is in turmoil and only a band of stalwart heroes dares to launch an expedition into the soaring mountains to stamp out this vile menace. S3: Expedition to the Barrier Peaks was anthologized in 1987 as part of S1-4: Realms of Horror (re-edited for campaign play), and again in 2013 as part of the S1-S4: Dungeons of Dread anthology. What more could you need to hear? $3.90 for PDF, $19.50 for print The above is from the preface to Gary Gygax's S3: Expedition to the Barrier Peaks. Based on my fan errata, I became a contributor to the setting, starting with updating the original Freeport Trilogy to the v.3.5 rules. I can find a track by Dan J Schulte called Expedition to the Barrier Peaks from the 2014 album “Into the Dungeon” as well as the Olyphant track Expedition to the Barrier Peaks. In the adventure's introduction, it is explained that the Grand Duchy of Geoff is under constant attack by a succession of monsters that have been emerging from a cave in the mountains. These describe the crew's quarters, the lounge area, the gardens and menagerie, and the activity deck. The digital download includes 6 maps: Level 1 - JPEG file with the resolution of 8,400 by 8,400 pixels. 'Expedition to the Barrier Peaks takes place on a spaceship in the Barrier Peaks mountain range of the World of Greyhawk campaign setting. ), total … [20] Kirby Griffis reviewed the adventure in The Space Gamer #36. Read 12 reviews from the world's largest community for readers. User summary: 2016 PDF edition scanned from fifth printing (1981). Thread starter the Jester; Start date Mar 21, 2020; the Jester Legend. Expedition to the Barrier Peaks takes place on a spaceship in the Barrier Peaks mountain range of the World of Greyhawk campaign setting. Download package includes three PDF files and one ZIP archive containing maps in JPEG image format. [18], Two gaming magazines reviewed Expedition to the Barrier Peaks in 1981. [5]:2 In 1980, the updated version was published as Expedition to the Barrier Peaks. While D&D is a fantasy roleplaying game, Expedition to the Barrier Peaks introduces science fiction elements into the game. He recommended at least a week's study by the Dungeon Master before attempting to play it. Instead, the plot was kept simple: The party was recruited to … Expedition To The Barrier Peaks book. Said Gygax, "What could be more logical than to make available a scenario which blends the two role playing approaches into a single form? Much of the artwork for the adventure, including the cover, was produced by Erol Otus. The adventure was not updated for later rules systems, but a Wizards.com article did provide a conversion to Future Tech. Contains two booklets: the 32-page Expedition to the Barrier Peaks and a 36-page illustration booklet. He liked that it came with a separate book of art; in particular the before and after illustrations of the carnivorous plant with a "built-in bunny lure". Expedition to the Barrier Peaks's 32-page adventure guide is divided into six sections. From a mysterious cave high in the Barrier Peaks, they come: savage raiders of unknown origin laying waste to castle and keep, leaving no survivors. There was a freedom to go “gonzo” back in the day and that is exactly what Gary Gygax did with Expedition to the Barrier Peaks. [25], From Infogalactic: the planetary knowledge core, Exemplars of Evil: Deadly Foes to Vex Your Heroes, "A Partial, Annotated Bibliography of the Works of Robert J. Kuntz", "Is Dungeon & Dragons Too Popular for its Fans? Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons roleplaying game written by Gary Gygax. [5]:2, When Metamorphosis Alpha was updated and expanded into Gamma World, it seemed the right time for Gygax to reintroduce Expedition to the Barrier Peaks to the public. "[14] Other products that have introduced futuristic elements into D&D include the adventure City of the Gods (1987) and the novel Tale of the Comet (1997). The story of "Expedition to the Barrier Peaks", begins with Metamorphosis Alpha (1976), a science-fantasy game that James Ward was designing in early 1976. He gave it 9/10 overall, but complained that some of the maps were printed on both sides of the same sheet, making them useless as a Dungeon Master's shield[20] (a visual barrier that allows dice rolls and other activities to be conducted without the players knowing the outcome[21]). Giantsare also known to dwell in the mountains. It's intended for online play, but it can be printed out and used on the tabletop. "[17], Expedition to the Barrier Peaks received favorable reviews and was ranked the 5th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. ), front and rear covers (2 pp. Expedition to the Barrier Peaks takes place on a spaceship in the Barrier Peaks mountain range of the World of Greyhawk campaign setting. Game Summary [ Edit Main Info] An homage to the original fantasy and science-fiction dungeon expedition adventure module S3: Expedition to the Barrier Peaks. Although an article on the Wizards.com web site did provide a conversion to Future Tech, the adventure never received an official sequel and was not updated for the D&D version 3.5 rules[7] (Wizards of the Coast periodically alters the rules of Dungeons & Dragons and releases a new version). This page was last modified on 7 January 2016, at 11:31. Hi, I'm Tim Emrick, Keeper of the Freeport Errata. [23] Game designer Daniel Kaufman remembers "the famous backward-firing guns" as one of the adventure's highlights,[24] and Stephen Colbert, who played Dungeons & Dragons as a child, chose this adventure as his personal favorite. The adventure then ends, with no postscript. Expedition to the Barrier Peaks is a cult favorite D&D adventure module written in 1979 by Gary Gygax. Read more about Expedition To The Barrier Peaks:  Plot Summary, Publication History, Reception, “To say that a thing has never yet been done among men is to erect a barrier stronger than reason, stronger than discussion.”—Thomas Brackett Reed (1839–1902). [2] It was ranked the fifth-best Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, and received positive reviews from White Dwarf and The Space Gamer magazines. Technically, the entire World of Greyhawk is the campaign setting, the Duchy of Geoff is a region within that setting. It contains over 60 illustrations (four of which are full-page color illustrations) pertaining to various features of the ship, and should be used by the Dungeon Master to show ap- He also notes that the cover "reveals the secret of the creatures". Top 5 RPGs Compiled Charts 2004-Present Adventure Game Industry Market Research Summary (RPGs) V1.0 Ryan Dancey: Acquiring TSR Q&A With Gary Gygax TSR, WotC, ... (Music) Expedition to the Barrier Peaks. First printing of this module has the "Pointy Hat Wizard" logo on the cover as well as on the booklets. [5]:15 It looks like a horned rabbit on a tree stump, but when approached, the stump develops fangs and its roots become tentacles, which it then uses to attack the characters. "[5]:2 Gygax updated the scenario to Advanced Dungeons & Dragons (AD&D) rules, hoping it could serve as a primer on how to integrate science into one's fantasy role playing game. In 1980, TSR published the adventure, updated for first edition Advanced Dungeons & Dragons rules. It is challenging in the right ways without being impossible. [5]:2[7] Kuntz is further credited for "inspiration" for the module; his "Machine Level" having been incorporated into Greyhawk Castle[8] and Tim Kask having played in a D&D game with science fantasy content run by Kuntz at GenCon VII in 1974. 00:00:00 Introduction : Expedition to the Barrier Peaks 00:01:54 Part 1: Plot summary 00:05:26 Part 2: Publication history 00:10:00 Part 3: Reception 00:13:12 Postscript : … Expedition to the Barrier Peaks (E2tBP) is my favourite D&D adventure (along with the other classic death-trap dungeons of 1e era (I also have a soft spot for Dungeonland). [15], All four modules of the S-series were included as part of the Dungeons of Dread hardcover collection, released on March 19, 2013. PDF page counts: "Book 1" file: adventure booklet (32 pp. Expedition to the Barrier Peaks was first played at the Origins II convention in 1976, where it was used to introduce Dungeons & Dragons players to the science fiction game Metamorphosis Alpha. The next encounter involves a froghemoth, a large alien frog-like creature with tentacles and three eyes on an eyestalk. Reviewer Marcus L. Rowland said in White Dwarf #26 that he found the adventure "very enjoyable, with ideas and creatures eminently suitable for wider use". Along the way, the characters find colored access cards and futuristic devices such as blaster rifles and suits of powered armor that they can use to aid their journey. Let's take a look back at 'Expedition to the Barrier Peaks'! [5]:18 If the characters can communicate with the karate master and tell it that boxing is superior to karate, it will attack the boxing robot until both are destroyed, else they will both attack the characters. It included a separate booklet of illustrations, in both color and black and white. I have some questions and I'd love to see game summaries or hear feedback on it. In the sixth and final section, the activity deck, the players' characters must contend with various sports robots, including a "boxing and wrestling trainer" and a "karate master". Having just seen Prometheus this weekend science-fiction is a bit on my mind right now.This has me thinking about one of the odder 1st edition AD&D adventures, Expedition to Barrier Peaks. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story. Click here for a 78-LEVEL dungeon! Although Metamorphosis Alpha became available to the general public in mid-1976, only a few copies of the Expedition to the Barrier Peaks tournament adventure survived after the convention. Expedition to the barrier peaks is probably my favorite published adventure ever. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The cave is actually an entrance to a downed spacecraft whose inhabitants have succumbed to a virus, leaving them dead. The adventure was not updated for later rules systems, but a Wizards.com article did provide a conversion to Future Tech. It was ranked the fifth-best Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, and received positive reviews from White Dwarf and The Space Gamer magazines. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. [16] Lawrence Schick wrote in the foreword: "Vegepygmies and robots. Griffis noted that it is full of "surprises and new monsters", and felt that its one drawback was that Gygax presented standard D&D monsters as natives of other planets. [9], According to Gygax, both the scenario that became Expedition to the Barrier Peaks and Metamorphosis Alpha were successful at the convention. It included a separate booklet of illustrations, in both color and black and white. In addition, D&D adventures from yesteryear weren’t concerned with player agency or motivation, nor with filling in story gaps. I'm wondering if there is anyone who has run S3 Expedition to the Barrier Peaks straight-up, preferably with 1st edition AD&D. The adventure is an old-time favorite of many Dungeons & Dragons fans, including Stephen Colbert. S3 Expedition to the Barrier Peaks was Gary in full-on funhouse mode, having a high old time mixing elements of Jim Ward's Gamma World with fantasy to create a rollicking and memorable AD&D adventure. These notes will allow you to play the original so long as you have ,the original module. Several of his contributions were printed in full color. Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons roleplaying game written by Gary Gygax. Click to read more about Expedition to the Barrier Peaks: Greyhawk Classics by Roland Green. In the lounge area, a "Dining Servo Robot" still works, although the "food" it serves is now moldy poison. [3] In the adventure's introduction, it is explained that the Grand Duchy of Geoff is under constant attack by a succession of monsters that have been emerging from a cave in the mountains. I have played (and converted) this module to every edition of the game over the years. Like most modules of that era, Barrier Peaks only had the thinnest outline of a plot. [6] This module was included as part of the Realms of Horror abridged compilation produced in 1987. Plot summary Edit. LibraryThing is a cataloging and social networking site for booklovers All about S3: Expedition to the Barrier Peaks by Gary Gygax. In the adventure's introduction, it is explained that the Grand Duchy of Geoff is under constant attack by a succession of monsters that have been emerging from a cave in the mountains. In the adventure's introduction, it is explained that the Grand Duchy of Geoff is under constant attack by a succession of monsters that have been emerging from a … 5 product ratings - NM S3 EXPEDITION TO THE BARRIER PEAKS 1981 Dungeons & Dragons 1st Edition Module Gygax started with his old Greyhawk Castle campaign material and added a spaceship, which Rob Kuntz helped him populate with monsters. Has anyone here ever seen a copy of this D&D tournament dungeon used at Origins II? Expedition to the Barrier Peaks takes place on a spaceship in the Barrier Peaks mountain range of the World of Greyhawk campaign setting. Expedition to the Barrier Peaks takes place on a spaceship in the Barrier Peaks mountain range of the World of Greyhawk campaign setting. 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