A galeb duhr does not age or need sustenance, making them excellent guardians, and they have excellent memories. Hit: 12 (2d6 + 5) bludgeoning damage. Alliances between galeb duhr and pech were also known. You do not need to eat, drink, sleep or breathe, and you do not age. **Weight = base weight + (height modifier × weight modifier), https://www.dandwiki.com/w/index.php?title=Galeb_Duhr_(5e_Race)&oldid=1238956. These intelligent beings are very large and slow-moving. [note 1] The makeup of a galeb duhr's body always matched the type of stone around which it lived. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. The galeb duhr uses its animated boulders to frighten away interlopers and defend whatever it has been charged to protect. Other rumors existed of exceptions to the solitary living rule. For instance, a powerful druid may summon a galeb duhr to guard a stone circle or a sacred hilltop, while a wizard has one guard a tower or lair. At a time, it was believed galeb duhr singing was the cause of earthquakes. They are then moved out usually by spellcasters or druids for other means. A galeb duhr doesn’t age or require sustenance, making it an excellent sentinel. Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. Powerful magic allows a spellcaster to summon a galeb duhr from the Plane of Earth. Stone's Strength. Some galeb duhr also form naturally in places touched by that plane. For one thing, giving Golem straight-up Stealth proficiency seems kinda weird when you only have one use of it in mind. It has an excellent memory and is more than happy to share information regarding its environment with creatures it doesn’t regard as threats. The galeb duhr magically animates up to two boulders it can see within 60 ft. of it. I'mma get to this later, maybe tomorrow. It has the ability to animate the rocks and boulders around it, and is thus usually encountered in rocky terrain. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. Some naturally form where the Plane and Material Realm touch or are in close proximity. They were usually solitary roamers, living either alone or with only a few of their own kind. Based on notions from Middle Eastern culture. 2.2m members in the DnD community. This would explain why some of them are familiar with the tongue of giants. Sentient elementals from the Plane of Earth brought into the material plane either by a powerful spellcaster or a magical area touched by the Plane of Earth. 1 Exorcist 1.1 Exorcism 1.2 Demonology 1.3 Blood Pact 1.4 Consume Quintessence 1.5 Conjure Otherworldly Being 2 Summons 2.1 1st-Level 2.2 2nd-Level 2.3 3rd-Level 2.4 4th-Level 2.5 5th-Level 2.6 6th-Level Your focus on the study of magic is a kind relating to both those who have died, and the other beings that live in the Nine Hells, the underworld, and the Abyss. Découvrez vos propres épingles sur Pinterest et enregistrez-les. Jump to: navigation, search. No race should present a balance issue in your game, and every race should be both fun and functional. (While that's 5e, I found a similar chart for 3e.) Rolling Charge. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can’t be charmed or frightened, and it lacks this action option. A typical galeb duhr is from 8 to 12 feet tall. All 5 th edition creatures with a challenge rating of "6". The korred has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. These creatures are moderately deadly. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell). A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. Race Builder appendix). Many galeb duhr lived on the Plane of Earth. You are immune to being petrified. When it chooses to, the galeb duhr can make itself look like an ordinary boulder, remaining perfectly still for years at a time. Your Armor Class is 12 + your Constitution modifier.Boulder Form. When galeb duhr were not moving, they could choose to appear exactly like a … Their groups are called a "tumble". For instance, a powerful druid may summon a galeb duhr to guard a stone circle or a sacred hilltop, while a wizard has one guard a tower or lair. A boulderlike creature native to the Elemental Plane of Earth.Ability Score Increase. Some galeb duhr also form naturally in places touched by that plane. 67 votes, 11 comments. Your jump distance is halved.Rock Armor. Galeb duhr do not age, and gain sentience the moment they are created. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell) . When galeb duhr were not moving, they could choose to appear exactly like a boulder, but when they opened their eyes or moved, one could see that they had dark, foreboding eyes, a wide mouth, and two appendages that acted as both hands and feet. Some scholars, particularly those living after the Spellplague, theorized that the galeb duhr were once dwarves enslaved to giants and titans, some of which eventually escaped this enslavement. A comprehensive list of all official monsters for Fifth Edition. If left alone, undisturbed, it is unclear how long they can live.Alignment. The galeb duhr magically animates up to two boulders it can see within 60 feet of it. Another galeb duhr might be created to guard an underground tomb or a wizard’s tower. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. A galeb duhr is permanently bound to the Material Plane, so that when it dies, it doesn't return to the Plane of Earth. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. However, on rare occasions, they would often work together with treants to defend their mutual territories of woodlands and stony warrens. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell). The galeb duhr is imbued with greater intelligence than most elementals, allowing it to better assess threats and to communicate with creatures entering its guarded area. Stone Guardian. However, your stone body also makes you very heavy and dense. Galeb duhr (pronounced:/geɪlɛb ˈdɔːr/ gay-leb DOR) were magical creatures of stone that appeared almost like animated boulders, with the power to control the rocks around them. Storyline . When it chooses to, the galeb duhr can make itself look like an ordinary boulder, remaining perfectly still for years at a time. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Animate Boulders (1/Day). Over time, they began to look into themselves, to see what they could improve and then prove that their race wasn't just the result of an experiment gone wrong. Your size is Medium.Speed. So a friend is a big fan of Korg (from the recent THOR movie) and hoping to roleplay a "stone race." *Height = base height + height modifier For example, those from areas with large amounts of quartz deposits might have a mor… They are skilled to the point dwarves would envy them for their uncanny knowledge of locating veins of ores. You have thick, stone skin that makes it so you can't benefit from conventional armor, though you can use a shield if you are proficient in it. A powerful druid might charge a galeb duhr with protecting a stone circle or sacred hilltop. You have no buoyancy and sink in water, you automatically fail any ability checks to swim or stay above quicksand. A character knows the following information with a successful Arcana check. ... Galeb duhr: 122 Gargantua: 123-124 Reptilian, Humanoid and Insectoid Gargoyle: 125 Gargoyle and Margoyle Genie: 126-129 Al-Qadim – Land of Fate Djinni, Dao, Efreeti, Marid and Jann Powerful humanoid elemental spirits. The galeb duhr is a curious boulder-like creature with appendages that act as hands and feet. 5e MM: Many, Many G’s. They would not even live with earth elementals. Galeb duhr are avid collectors of raw materials that have the stone element, like gems. In addition to gem collecting, galeb duhr liked to sit and sing. Supposedly in places with strong connections to the Plane of Earth, large colonies of galeb duhr were said to exist. Encounters. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. And left the ability to roll themselves. As a bonus action, you can roll your body into a ball, or unroll it. Your base walking speed is 25 feet. More than one variety of dwarf failed to escape during the initial revolution, including the galeb duhrs. Powerful magic allows a spellcaster to summon a galeb duhr from the Plane of Earth. The galeb duhr magically animates up to two boulders it can see within 60 feet of it. The Galeb Duhr can summon additional Galeb Duhr to fight alongside it. It is unknown why they are such lonely creatures. Of those three forms, the Galeb Duhr is the least useful to an archdruid. It included this guy, and I had no idea what it was. They have thus worked with the dwarves in securing precious stones and metals, though they never share the secret of how they get these. Galeb Duhr – CR 6; Clay Golem – CR 9; Dao – CR 11; Death Knight – CR 17; DM Notes. Solo Survival: How to Survive Alone in the Wilderness for 1 week --Eastern Woodlands - Duration: 34:07. The names are unisex. The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. Galeb Duhr are usually neutral aligned.Size. Galeb Duhr has a pretty cool voice. … It has the ability to animate the rocks and boulders around it, and is thus usually encountered in rocky terrain. Galeb duhr were known to live in the Alimir Mountains, the Tannath Mountains, and in virtually all of the mountains of the Savage Frontier. your own Pins on Pinterest Galeb Duhr are 5 to 6 feet tall and can weigh between 400 to 600 pounds. Due to these small sized groups, they had little social structure at all. You can speak, read and write Common, Giant and Terran. In special situations the archdruid might choose a different form, such as a giant shark for swimming or an earth elemental for burrowing, but in general, it will stick with its CR 6 options. A death knight is intent on getting revenge on a local clan of dwarves that slighted her in the past. False Appearance. Slam. A comprehensive list of all official character races for Fifth Edition. A player character race in some settings. Galeb duhr are often summoned by spellcasters to guard certain areas from unwanted intruders. Unfortunately, their voices are usually so low that they can vibrate the ground and bodies of those near them and many living creatures thus feel uncomfortable around them. Nov 8, 2018 - This Pin was discovered by DnD. Apr 19, 2019 - Galeb duhr (pronounced:/geɪlɛb ˈdɔːr/ gay-leb DOR) were magical creatures of stone that appeared almost like animated boulders, with the power to control the rocks around them. Some races will still be stronger or weaker than average, and a handful of races will be extremely weak when the base creature was extremely weak. 13 Replies. Names: Stone, Boulder, Quartz, Granite, Guardian, Solider, Rocky, etc. When it needs to move close to those intruders, it presses its limbs tight to its body and rolls forward at a furious pace. Darkvision. Talk:Galeb Duhr (5e Race) From D&D Wiki. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First … Discover (and save!) 1/day each: conjure elemental (as 6th-level spell; galeb duhr, gargoyle, earth elemental, or xorn only), Otto's irresistible dance Stone Camouflage. A galeb duhr can become one with the earth around it, allowing it to imbue nearby rocks and boulders with a semblance of life. Your Constitution score increases by 2, and your Strength score increases by 1.Age. A galeb duhr is permanently bound to the Material Plane, so that when it dies, it doesn’t return to the Plane of Earth. ... Galeb Duhr Lore. Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill), Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks, Condition Immunities exhaustion, paralyzed, poisoned, petrified, Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11. So I started customizing it. Galeb Duhr From the 3rd edition onwards, ... Their origins vary from just being a race that's born in the Elemental Plane, or the melding of the soul energy of a creature from the material plane with the elemental force, creating a wholly new creature out of it. DC 15: Long ago, all dwarves were slaves to the giants and titans. Apr 14, 2017 - http://vignette2.wikia.nocookie.net/forgottenrealms/images/e/ed/Galeb_duhr_5e.jpeg/revision/latest?cb=20161015215832 Spellcasters usually name galeb duhr after rocks or minerals but there are exceptions. The Galeb-Duhr were at first unhappy that their Creator viewed them as a mistake. Tom McElroy-Wild Survival Recommended for you While on the ground, the korred deals 2 extra dice of damage with any weapon attack (included in its attacks). The Mephits are little more than pests, the Xorn can travel in small packs in search of precious gemstones to devour and the Galeb Duhr can be bound and used as protectors for places of importance by druids. You can't discern color in darkness, only shades of gray.Stone Body. A galeb duhr does not age or need sustenance, making them excellent guardians, and they have excellent memories. Contains treasure from 1 roll on the level 11-16 treasure hoard table in DMG. An unwary and unprepared traveler may find himself entombed within this vast solidity of material and have his life crushed into nothingness, his powdered remains a warning to any foolish enough to follow. When not moving it looks like part of the terrain it lives in. While in boulder form, you are indistinguishable from a boulder.Languages. Stone Connection. This adventure is designed for 4 level 15 characters. Your stone body and lack of any form of circulatory or respiratory system grant you certain advantages over other creatures. They live in rocky or mountainous areas where they can feel the earth power and control the rocks around them. However, this is not a popular idea as most just believe galeb duhr are natives of the Plane of Earth rather than enslaved on it. So I thought the Galeb Duhr might be something close to that, as a player class. With his help, Danzar-Khâl would go to create life forms more pleasing to the eye than his Galeb-Duhr. Apart from the elemental spirits, there are also Mephits, Galeb Duhr, Xorn and a few others that move across the plane. Galeb Duhr – This is another creature I have an unreasonable fondness for, since i remember getting a deck of monster cards when I was quite young. 24 mai 2020 - Cette épingle a été découverte par Gabriel Leonardo. For the unfamiliar, it’s basically a walking boulder who can animate other rocks to fight. On the Material Plane, they could be found in any mountainous, rocky terrain or in caves underground. Galeb duhr are often summoned by spellcasters to guard certain areas from unwanted intruders. This is gonna take a bit. 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