Also, this is much more complicated than 90+% of 5e. Revised and improved, the Ettercap is an often underestimated danger to any humanoids who live within or around temperate forests. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 7 (2d4 + 2) slashing damage. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Some ettercaps like to strangle prey using garrotes fashioned from webbing. Sylvan Despoilers. Hit Points 44 (8d8 + 8) Ettercaps are natural enemies of fey creatures. Multiattack. Ettercaps are natural enemies of fey creatures. As you see, Ettercap collects information from all IP addresses that you visit. Hit: 1d4+2 (ability mod) bludgeoning dmg, and the target is grappled (escape DC12.) TraitsContents1 Traits2 Actions3 Attributes Of Earth Elemental Monster Earth Glide: In this Earth Elemental Monster the elemental can able to burrow through the nonmagical, unworked earth and also the stone. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Ettercap is een gratis en open-source softwarepakket dat kan worden gebruikt voor het hacken en beveiligen van een LAN (lokaal netwerk) zoals een thuisnetwerk. They lair deep in remote forests. Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP). Web Walker. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Variant: Web Garrote. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. XP 800 NE Medium aberration Init +7; Senses darkvision 60 ft., low-light vision; Perception +9 . Armor Class 13 (natural armor) Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. Siege Monster: Actually, the elemental would be deal double […] Web (Recharge 5-6). It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Multiattack. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Ettercap website HTML 2 0 0 0 Updated Nov 16, 2020. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Traits Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing. The “Garrote” (Spanish. An adult ettercap stood 6 feet tall and weighed 200 pounds. Quiet Killers. They were cowardly and vicious, preferring to set traps to ensnare their enemies. OFFENSE. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. A Spanish method of punishment and torture. Ettercap are one of my favs, An ettercap, the traps (think ewok style nets) and a few spiders can make for some tense excitement. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Some ettercaps like to strangle prey using garrotes fashioned from webbing. Bite. Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Ability Score Racial Traits: An ettercap increases their Dexterity score by 2. Web Walker. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Size: Ettercaps are medium. DEFENSE. Web Walker: The ettercap ignores movement restrictions caused by webbing. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. Speed: Ettercaps have a base speed of 30ft. Ettercap Traits. These previous editions also let the ettercap speak common, I note. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Ettercap CR 3. Web Sense: While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. The ettercap ignores movement restrictions caused by webbing. Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. STATISTICS. Web Garrote. Ettercaps resembled hunched, grey-purplish humanoids with distended white underbellies, spider-like faces (fangs and eyes and such), and two sharp, black chitinous claws instead of hands and feet. Since you're already doing something this complicated, I'd suggest that the garrote automatically knock out the target rather than kill when reducing to zero HP. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Spider Climb. Its stealth bonus is also improved to +6. Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. Web Garrote. Hit: 7 (2d4 + 2) slashing damage. Top languages. Web Garrote. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Web Sense. Een garrote (ook garotte), van het Spaanse garrote vil = schandstok, is een instrument voor de voltrekking van de doodstraf, waarbij de veroordeelde aan een paal vastgebonden wordt.Het Nederlandse equivalent is de wurgpaal.. Download ettercap for free. From the Ettercap's entry in the MM: Web Garrote. Spider Climb. A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster.. Modifying Creatures. Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps’ victims. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Ettercap Medium monstrosity, neutral evil Armor Class 13 (natural armor) Hit Points 44 (8d8 + 8) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 13 (+1) 7 (−2) 12 (+1) 8 (−1) Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP) The ettercap ignores movement restrictions caused by webbing. Until this grapple ends, the target can't breathe, and the ettercap … During doing so, the elemental does not disturb one of its material which it moves through. Web Walker. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. Web Sense. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Ettercap is a comprehensive suite for man in the middle attacks. Speed 30 ft., climb 30 ft. Enemies of the Fey. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Senses darkvision 60 ft., passive Perception 13 Enemies of the Fey. Fine strands of silk stream from glands in an ettercap’s abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. I suspect that if the garrote is used in combat, it will quickly become the single most time-consuming thing at your table. When travelers and explorers venture into an ettercap's territory, the ettercap stalks them. I haven’t used it at the table yet, but that’s the first thing I would try if I had a player who wanted to use a garrote. When travelers and explorers venture into an ettercap’s territory, the ettercap stalks them. It supports active and passive dissection of many protocols (even ciphered ones) and includes many feature for network and host analysis. Web (Recharge 5-6). Web Garrote. Speed 30 ft., climb 30 ft. Melee bite +5 (1d6+2 plus poison) and 2 claws +5 (1d4+2) Special Attacks traps, web (+6 ranged, DC 15, hp 4). Type: Ettercaps are humanoids with the beastfolk subtype. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Special Traits. Until this grapple ends, the target can't breathe, and the ettercap … Web Sense. Hit: The creature is restrained by webbing. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad’s tree in webbing in a vain attempt to trap the dryad. The ettercap ignores movement restrictions caused by webbing. Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide, and Spot checks. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Skills. Ettercaps possessed the capability to shoot sticky webs. Against a restrained target, an ettercap uses its Multiattack action to claw, then bite. They lair deep in remote forests. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Traits Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. As you see, Spoofing is easy via Ettercap and it is a very good tool to do it. Hit: The creature is restrained by webbing. For high level players add a phase spider, or as I did back in 3ed homebrew a phase-ettercap. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Ettercap is a multipurpose sniffer/interceptor/logger for switched LAN. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage. Melee Weapon Attack: +4 to hit, Reach 5', one Med or Sm creature against which the ettercap has Advantage on the attack roll. Thanks for sharing your approach. It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. Skills Perception +3, Stealth +4, Survival +3 An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. TraitsContents1 Traits2 Actions3 Attributes Of Ettercap Monster Spider Climb: This ettercap monster able to climb many difficult surfaces, not only plane but also upside down on ceilings, without need to make an ability check. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) hp 30 (4d8+12) Fort +6, Ref +4, Will +6. In the next window, you can see the details for the host. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Web Walker. Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. Fine strands of silk stream from glands in an ettercap's abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad's tree in webbing in a vain attempt to trap the dryad. The designers of 5e chose not to give every weapon in the table a reason to use it so there are options on the table that have no mechanical reason to choose. Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps' victims. An ettercap so armed gains the following action option, which it uses in place of its claws. Het is vooral sterk in het uitvoeren van man-in-the-middle aanvallen, dus aanvallen waarbij informatie tussen twee communicerende partijen onderschept en eventueel aangepast wordt, zonder dat beide partijen daar weet van hebben. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Languages: You can speak, read, and write Common and Undercommon. The effect ends if the webbing is destroyed. Claws. Bite. Languages — Claws. Select the IP address and press enter. Garrote Wire Simple Melee Weapons. Quiet Killers. These are presumably included for greater verisimilitude. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws Jump to: navigation, search. Garrote, dar garrote – wrenching, tightening, execution). In vroegere uitvoeringen legde de beul het slachtoffer van achteren een lus om de hals, die dan langzaam werd gedraaid zodat het slachtoffer werd gewurgd. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. It features sniffing of live connections, content filtering on the fly and many other interesting tricks. The effect ends if the webbing is destroyed. Web Sense: During in contact by a web, the ettercap can knows the precise location of any other creature which is […] The ettercap ignores movement restrictions caused by webbing. Variant: Web Garrote. The second episode of the Bestiary a series to learn about the many races and creatures found in high fantasy. Web Garrote. Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. Actions. Multiattack. Skills Perception +3, Stealth +4, Survival +3, Senses darkvision 60 ft., passive Perception 13. This episode we look at the dangerous Ettercap. How has this played at your table? Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). That's a completely different way of handling it than I would ever have come up with! Multiattack. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Ettercap&oldid=1383359. Actions. Garrote (5e Equipment) From D&D Wiki. Web has a recharge, so if this action isn’t available, an ettercap without a restrained target will Multiattack any opponent who’s engaged it in melee, or an opponent who’s poisoned by an ettercap or spider bite (it can tell). Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. An ettercap so armed gains the following action option, which it uses in place of its claws. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. It supports active and passive dissection of many protocols and includes many features for network and host analysis. They were not particularly intelligent. + New ettercap-pkexec, policy and ettercap.desktop files for launching ettercap -G as a normal user with sudo privileges + Automatic host list refresh in GTK GUI after scanning + New fraggle plugin attack + New fields in etter.fields file + Cherry picked debian patches (svg icon) + Added content print on http dissector Weapon Cost Damage Weight Properties Garrote Wire: … Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Web Sense. Challenge 2 (450 XP). The ettercap makes two attacks: one with its bite and one with its claws. The ettercap makes two attacks: one with its bite and one with its claws. Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. Sylvan Despoilers. 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Cost damage Weight Properties Garrote Wire: … from the ettercap has advantage on attack rolls against it,!

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